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Strengths Domain Comparison

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This team
Average team
Feeling
Motivating
Doing
Thinking

Group Fit

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50%
Profile Similarity

Team Strengths Profile

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Analyst
Analyst
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Believer
Believer
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Brainstormer
Brainstormer
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Catalyst
Catalyst
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Chameleon
Chameleon
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Coach
Coach
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Commander
Commander
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Deliverer
Deliverer
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Empathizer
Empathizer
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Focus Expert
Focus Expert
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Optimist
Optimist
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Peace Keeper
Peace Keeper
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Philomath
Philomath
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Problem Solver
Problem Solver
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Self-Believer
Self-Believer
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Storyteller
Storyteller
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Strategist
Strategist
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Thinker
Thinker
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Time Keeper
Time Keeper
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Winner
Winner
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.

Team Strengths Culture

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HIGH ACTION FOCUS
HIGH GROUP FOCUS
LOW ACTION FOCUS
LOW GROUP FOCUS
Action orientation:
64%
Group orientation:
60%

Team Strengths Grid

Show rankings
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DOING
FEELING
MOTIVATING
THINKING
Believer
Deliverer
Focus Expert
Problem Solver
Time Keeper
Chameleon
Coach
Empathizer
Optimist
Peace Keeper
Catalyst
Commander
Self-Believer
Storyteller
Winner
Analyst
Brainstormer
Philomath
Strategist
Thinker
Jessica McClaskey
Peter Johnson
Banana Manana
Melissa Feather
John Travolta
John Travolta
John Travolta
John Travolta
John Travolta
John Travolta
John Travolta
John Travolta
John Travolta
John Travolta

Team Watch Outs

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Problem Solver

8 out of 10 group members

  • Problem Solvers tend to jump and rescue others dealing with a problem. However, when the group has so many Problem Solvers, they may steal the energy driver from each other.
  • Because they derive satisfaction from them finding solutions, dominating Problem Solvers might not be willing to seek inputs from others. It can lead to group members feeling devalued and unappreciated.
  • Due to the natural tendency to identify problems, dominating Problem Solvers can come across overly negative and critical to others, as they might look for problems where they might not exist.
Commander

8 out of 10 group members

  • Problem Solvers tend to jump and rescue others dealing with a problem. However, when the group has so many Problem Solvers, they may steal the energy driver from each other.
  • Because they derive satisfaction from them finding solutions, dominating Problem Solvers might not be willing to seek inputs from others. It can lead to group members feeling devalued and unappreciated.
  • Due to the natural tendency to identify problems, dominating Problem Solvers can come across overly negative and critical to others, as they might look for problems where they might not exist.
Analyst

8 out of 10 group members

  • Problem Solvers tend to jump and rescue others dealing with a problem. However, when the group has so many Problem Solvers, they may steal the energy driver from each other.
  • Because they derive satisfaction from them finding solutions, dominating Problem Solvers might not be willing to seek inputs from others. It can lead to group members feeling devalued and unappreciated.
  • Due to the natural tendency to identify problems, dominating Problem Solvers can come across overly negative and critical to others, as they might look for problems where they might not exist.

Unique Contributions

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Philomath

Melissa Feather #4

  • Give Philomaths the opportunity to do a role that allows them to stay current in a fast-changing field. They enjoy maintaining their competency, but also want to learn and become competent in other areas.
  • Keep the environment rich with learning opportunities for Philomaths. Even if there aren’t many opportunities to learn on the job, encourage them to take courses at the local college or association. They don’t necessarily need to be promoted; Philomaths just needs to be learning. It is the process of learning, not the result, that energizes them.
  • Have this person work beside a master who will continuously push them to learn more.
Deliverer

8 out of 10 group members

  • Give Philomaths the opportunity to do a role that allows them to stay current in a fast-changing field. They enjoy maintaining their competency, but also want to learn and become competent in other areas.
  • Keep the environment rich with learning opportunities for Philomaths. Even if there aren’t many opportunities to learn on the job, encourage them to take courses at the local college or association. They don’t necessarily need to be promoted; Philomaths just needs to be learning. It is the process of learning, not the result, that energizes them.
  • Have this person work beside a master who will continuously push them to learn more.
Time Keeper

8 out of 10 group members

  • Give Philomaths the opportunity to do a role that allows them to stay current in a fast-changing field. They enjoy maintaining their competency, but also want to learn and become competent in other areas.
  • Keep the environment rich with learning opportunities for Philomaths. Even if there aren’t many opportunities to learn on the job, encourage them to take courses at the local college or association. They don’t necessarily need to be promoted; Philomaths just needs to be learning. It is the process of learning, not the result, that energizes them.
  • Have this person work beside a master who will continuously push them to learn more.
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