STARBUCKS MANAGEMENT TEAM | JUL 22, 2022

Team Strengths Sequence

Just as a person has its own unique sequence of strengths, so do groups. The Team Strengths Profile presents what makes your group one in a million. It provides the manager with a more realistic picture of their team as a whole instead of simplifying it to just one letter, color, or type. At the same time, it helps the team build their sense of identity and to feel more valued and appreciated.

Analyst
Analyst
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Believer
Believer
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Brainstormer
Brainstormer
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Catalyst
Catalyst
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Chameleon
Chameleon
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Coach
Coach
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Commander
Commander
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Deliverer
Deliverer
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Empathizer
Empathizer
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Focus Expert
Focus Expert
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Optimist
Optimist
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Peace Keeper
Peace Keeper
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Philomath
Philomath
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Problem Solver
Problem Solver
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Self-Believer
Self-Believer
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Storyteller
Storyteller
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Strategist
Strategist
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Thinker
Thinker
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Time Keeper
Time Keeper
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.
Winner
Winner
Philomaths turn any mundane task into a game or challenge because the feeling of competition is essential for them. They feel lost in environments that have no defined measure of success.